
The game is fully playable and can be completed in any case. Prince of Persia (often shortened to 'POP') is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seencitation needed as a great leap forward in the quality of animation seen in computer games. Hitting "yes" on all the dialogues let the credits work seemingly without issue. I was able to complete the entire game, but immediately between the final cutscene and the credits, Dolphin threw an unknown opcode error. On the overwrite save yes/no dialogue, there's a ton of input delay, but this doesn't happen in any other menu. Good framerate at Companies involved portion. Wield the power of the Sands of Time - a mythical force allowing. Embody a legendary hero with gravity-defying acrobatics, ferocious fighting combos, and the ability to bend time to fulfill his bidding. Embark on a harrowing quest to restore peace and the fabric of Time. Laggy, unless internal resolution is set to 1x. Amidst the sands of ancient Persia, a young Prince unleashes a deadly evil. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Prince of Persia: The Sands of Time since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Possessed advanced graphics for that time. It is a two-dimensional platformer that combines jumping and running through the dungeon with sword fights. Description: Prince of Persia a computer game in the genre of platformer, developed by Jordan Mekner and giving rise to the eponymous series. Only configuration options for the best compatibility where they deviate from defaults are listed.įixes unknown opcode error before credits Prince of Persia (1989) Switch NSP homebrew.
#Prince of persia emulator ps2 code
See issue 10828.Įnhancements 16:9 Widescreen Gecko Code NA $16:9 Widescreen Since at least 5.0, when on the Yes/No dialogue asking to confirm overwriting a save, input becomes unresponsive and delayed, seeming to not take any inputs and then soon after flipping between yes and no rapidly. Disabling Dual Core solves the issue, or pressing Yes/OK on the dialogues that appear/disabling panic handlers will allow the credits to work seemingly without problems. Since at least 5.0, Dolphin will throw an unknown opcode error after the final cutscene and before the credits. This can be solved by unchecking "Store XFB Copies to Texture Only". Since at least 5.0-6208, on the loading screen with the Dagger of Time, the bottom half of the screen will momentarily flash purple with default settings.
